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<div class="textblock"><code>#include &lt;stdio.h&gt;</code><br/>
<code>#include &lt;stdlib.h&gt;</code><br/>
<code>#include &lt;assert.h&gt;</code><br/>
<code>#include &lt;string.h&gt;</code><br/>
<code>#include &lt;SDL/SDL.h&gt;</code><br/>
<code>#include &quot;<a class="el" href="constante_8h_source.html">constante.h</a>&quot;</code><br/>
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<p><a href="perso__Editeur_8h_source.html">Go to the source code of this file.</a></p>
<table class="memberdecls">
<tr><td colspan="2"><h2><a name="nested-classes"></a>
Classes</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPersonnage.html">Personnage</a></td></tr>
<tr><td colspan="2"><h2><a name="func-members"></a>
Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="perso__Editeur_8h.html#acb14ac296219c0eb85f769769d15f23f">getPersoNom</a> (char *maChaine, <a class="el" href="structPersonnage.html">Personnage</a> *perso)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Preconditions : perso est initialisé <br/>
 Postconditions : retourne le nom de perso.  <a href="#acb14ac296219c0eb85f769769d15f23f"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">char&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="perso__Editeur_8h.html#a90b62dd9ef66048ff04fae3695136f74">getPersoRace</a> (<a class="el" href="structPersonnage.html">Personnage</a> *perso)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Preconditions : perso est initialisé <br/>
 Postconditions : retourne la race du perso.  <a href="#a90b62dd9ef66048ff04fae3695136f74"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">char&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="perso__Editeur_8h.html#a7e4d26ccb48f9195d62ad6fcbc468aba">getPersoFaction</a> (<a class="el" href="structPersonnage.html">Personnage</a> *perso)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Preconditions : perso est initialisé <br/>
 Postconditions : retourne la faction du perso.  <a href="#a7e4d26ccb48f9195d62ad6fcbc468aba"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="perso__Editeur_8h.html#a882d3af1be4857f4e076693fe838e72e">getPersoFactionNom</a> (char *chaine, <a class="el" href="structPersonnage.html">Personnage</a> *perso)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Preconditions : perso est initialisé <br/>
 Postconditions : copie le nom de la faction de perso dans chaine.  <a href="#a882d3af1be4857f4e076693fe838e72e"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">char&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="perso__Editeur_8h.html#abb7b2f12a18731556e518f0dea9e5e32">getPersoSexe</a> (<a class="el" href="structPersonnage.html">Personnage</a> *perso)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Preconditions : perso est initialisé <br/>
 Postconditions : retourne le sexe du perso.  <a href="#abb7b2f12a18731556e518f0dea9e5e32"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">char&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="perso__Editeur_8h.html#a3c621b73751db56ac17f354c0b81a3d3">getPersoCarriere</a> (<a class="el" href="structPersonnage.html">Personnage</a> *perso)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Preconditions : perso est initialisé <br/>
 Postconditions : retourne la carriere du perso.  <a href="#a3c621b73751db56ac17f354c0b81a3d3"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="perso__Editeur_8h.html#abad81352129bf2eb102cd6ce4ca53fe5">getCarriereNom</a> (char carriere, char *s)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Preconditions : perso est initialisé <br/>
 Postconditions : retourne le nom de la carriere dans s.  <a href="#abad81352129bf2eb102cd6ce4ca53fe5"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="perso__Editeur_8h.html#a719fa096ea2707a9e326a585acbb1e5f">getPersoArgent</a> (<a class="el" href="structPersonnage.html">Personnage</a> *perso)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Preconditions : perso est initialisé <br/>
 Postconditions : retourne l'argent du perso.  <a href="#a719fa096ea2707a9e326a585acbb1e5f"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="perso__Editeur_8h.html#aeac0fbb10a42bb8a8252f672a031e076">getPersoExperience</a> (<a class="el" href="structPersonnage.html">Personnage</a> *perso)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Preconditions : perso est initialisé <br/>
 Postconditions : retourne l'experience du perso.  <a href="#aeac0fbb10a42bb8a8252f672a031e076"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">char&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="perso__Editeur_8h.html#a115c8e945f7aed70b27a4d9cd9ce78f1">getPersoAttaque</a> (<a class="el" href="structPersonnage.html">Personnage</a> *perso)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Preconditions : perso est initialisé <br/>
 Postconditions : retourne l'attaque du perso.  <a href="#a115c8e945f7aed70b27a4d9cd9ce78f1"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">char&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="perso__Editeur_8h.html#a0b2b5ff05924767445529b33fe651110">getPersoDefense</a> (<a class="el" href="structPersonnage.html">Personnage</a> *perso)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Preconditions : perso est initialisé <br/>
 Postconditions : retourne la defense du perso.  <a href="#a0b2b5ff05924767445529b33fe651110"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">char&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="perso__Editeur_8h.html#a06d9d5cd1f30aa0522c1160c554f7896">getPersoIntelligence</a> (<a class="el" href="structPersonnage.html">Personnage</a> *perso)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Preconditions : perso est initialisé <br/>
 Postconditions : retourne l'intelligence du perso.  <a href="#a06d9d5cd1f30aa0522c1160c554f7896"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">char&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="perso__Editeur_8h.html#a74f8c1dfb69537280007a460925542a6">getPersoAgilite</a> (<a class="el" href="structPersonnage.html">Personnage</a> *perso)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Preconditions : perso est initialisé <br/>
 Postconditions : retourne l'agilite du perso.  <a href="#a74f8c1dfb69537280007a460925542a6"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">char&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="perso__Editeur_8h.html#ab0df5449333b3771f7cfb509ed00f876">getPersoCharisme</a> (<a class="el" href="structPersonnage.html">Personnage</a> *perso)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Preconditions : perso est initialisé <br/>
 Postconditions : retourne le charsime du perso.  <a href="#ab0df5449333b3771f7cfb509ed00f876"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="perso__Editeur_8h.html#a1f040fa9959b8ea0af05de2e64a45473">getPersoPtDeVie</a> (<a class="el" href="structPersonnage.html">Personnage</a> *perso)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Preconditions : perso est initialisé <br/>
 Postconditions : retourne les points de vie du perso.  <a href="#a1f040fa9959b8ea0af05de2e64a45473"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="perso__Editeur_8h.html#ae05d6ccde3a4f61a365e5b07e1eed7e3">setPersoPosX</a> (<a class="el" href="structPersonnage.html">Personnage</a> *perso, int x)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Preconditions : perso est initialisé <br/>
 Postconditions : change la position en X du perso.  <a href="#ae05d6ccde3a4f61a365e5b07e1eed7e3"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="perso__Editeur_8h.html#a00c8a5089f4aec7875cf4a240b8d85c7">getPersoPosX</a> (<a class="el" href="structPersonnage.html">Personnage</a> *perso)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Preconditions : perso est initialisé <br/>
 Postconditions : récupère la position en X du perso.  <a href="#a00c8a5089f4aec7875cf4a240b8d85c7"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="perso__Editeur_8h.html#af97c72b6811a9cfd7c47a73e6ba0f395">setPersoPosY</a> (<a class="el" href="structPersonnage.html">Personnage</a> *perso, int y)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Preconditions : perso est initialisé <br/>
 Postconditions : change la position en Y du perso.  <a href="#af97c72b6811a9cfd7c47a73e6ba0f395"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="perso__Editeur_8h.html#a76bbb5863201ed1e778ab242ea38f49b">setPersoArgent</a> (<a class="el" href="structPersonnage.html">Personnage</a> *perso, int somme)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Preconditions : perso est initialisé <br/>
 Postconditions : fixe la somme d'argent du perso.  <a href="#a76bbb5863201ed1e778ab242ea38f49b"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="perso__Editeur_8h.html#a7172bd40f510146809d5773d1744a551">addPersoPtDeVie</a> (<a class="el" href="structPersonnage.html">Personnage</a> *perso, int pdv)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Preconditions : perso est initialisé <br/>
 Postconditions : ajoute pdv aux points de vie de perso.  <a href="#a7172bd40f510146809d5773d1744a551"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="perso__Editeur_8h.html#a3c5c40bbdcb31fc766740446f6066339">getNbPNJ</a> ()</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Preconditions : perso est initialisé <br/>
 Postconditions : 1 obj est ajouté à l'inventaire de perso.  <a href="#a3c5c40bbdcb31fc766740446f6066339"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="perso__Editeur_8h.html#aa17633cdc8e5ed865a0a175c8744ba09">initialiserTousLesPNJ</a> (<a class="el" href="structPersonnage.html">Personnage</a> **tabPNJ)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Preconditions : tabPNJ n'est pas initialisé <br/>
 Postconditions : initialise tous les PNJ dans tabPNJ.  <a href="#aa17633cdc8e5ed865a0a175c8744ba09"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="perso__Editeur_8h.html#a3259789468c454255dc6237b29bd6fef">libererTousLesPNJ</a> (<a class="el" href="structPersonnage.html">Personnage</a> *tabPNJ)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Preconditions : tabPNJ est initialisé <br/>
 Postconditions : libère tabPNJ.  <a href="#a3259789468c454255dc6237b29bd6fef"></a><br/></td></tr>
</table>
<hr/><h2>Function Documentation</h2>
<a class="anchor" id="a7172bd40f510146809d5773d1744a551"></a><!-- doxytag: member="perso_Editeur.h::addPersoPtDeVie" ref="a7172bd40f510146809d5773d1744a551" args="(Personnage *perso, int pdv)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void <a class="el" href="personnage_8h.html#a1c7a53a797c7dfdc501c441d68a00253">addPersoPtDeVie</a> </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structPersonnage.html">Personnage</a> *&#160;</td>
          <td class="paramname"><em>perso</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>pdv</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Preconditions : perso est initialisé <br/>
 Postconditions : ajoute pdv aux points de vie de perso. </p>

</div>
</div>
<a class="anchor" id="abad81352129bf2eb102cd6ce4ca53fe5"></a><!-- doxytag: member="perso_Editeur.h::getCarriereNom" ref="abad81352129bf2eb102cd6ce4ca53fe5" args="(char carriere, char *s)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void <a class="el" href="personnage_8h.html#a9d2950d8e223bb9161265aa96565ac77">getCarriereNom</a> </td>
          <td>(</td>
          <td class="paramtype">char&#160;</td>
          <td class="paramname"><em>carriere</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">char *&#160;</td>
          <td class="paramname"><em>s</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Preconditions : perso est initialisé <br/>
 Postconditions : retourne le nom de la carriere dans s. </p>

</div>
</div>
<a class="anchor" id="a3c5c40bbdcb31fc766740446f6066339"></a><!-- doxytag: member="perso_Editeur.h::getNbPNJ" ref="a3c5c40bbdcb31fc766740446f6066339" args="()" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">int <a class="el" href="personnage_8h.html#a3c5c40bbdcb31fc766740446f6066339">getNbPNJ</a> </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Preconditions : perso est initialisé <br/>
 Postconditions : 1 obj est ajouté à l'inventaire de perso. </p>

</div>
</div>
<a class="anchor" id="a74f8c1dfb69537280007a460925542a6"></a><!-- doxytag: member="perso_Editeur.h::getPersoAgilite" ref="a74f8c1dfb69537280007a460925542a6" args="(Personnage *perso)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">char <a class="el" href="personnage_8h.html#a1ba9227365c4dbffc13327e9905050cf">getPersoAgilite</a> </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structPersonnage.html">Personnage</a> *&#160;</td>
          <td class="paramname"><em>perso</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Preconditions : perso est initialisé <br/>
 Postconditions : retourne l'agilite du perso. </p>

</div>
</div>
<a class="anchor" id="a719fa096ea2707a9e326a585acbb1e5f"></a><!-- doxytag: member="perso_Editeur.h::getPersoArgent" ref="a719fa096ea2707a9e326a585acbb1e5f" args="(Personnage *perso)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">int <a class="el" href="personnage_8h.html#a9f423ebad617cfa63cd745dc8a0b1fbb">getPersoArgent</a> </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structPersonnage.html">Personnage</a> *&#160;</td>
          <td class="paramname"><em>perso</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Preconditions : perso est initialisé <br/>
 Postconditions : retourne l'argent du perso. </p>

</div>
</div>
<a class="anchor" id="a115c8e945f7aed70b27a4d9cd9ce78f1"></a><!-- doxytag: member="perso_Editeur.h::getPersoAttaque" ref="a115c8e945f7aed70b27a4d9cd9ce78f1" args="(Personnage *perso)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">char <a class="el" href="personnage_8h.html#a90709978c20a6f0ca581df54de6e001b">getPersoAttaque</a> </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structPersonnage.html">Personnage</a> *&#160;</td>
          <td class="paramname"><em>perso</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Preconditions : perso est initialisé <br/>
 Postconditions : retourne l'attaque du perso. </p>

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<a class="anchor" id="a3c621b73751db56ac17f354c0b81a3d3"></a><!-- doxytag: member="perso_Editeur.h::getPersoCarriere" ref="a3c621b73751db56ac17f354c0b81a3d3" args="(Personnage *perso)" -->
<div class="memitem">
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          <td class="memname">char <a class="el" href="personnage_8h.html#ab4893cfc2068bf42c0711709f09a8377">getPersoCarriere</a> </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structPersonnage.html">Personnage</a> *&#160;</td>
          <td class="paramname"><em>perso</em></td><td>)</td>
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<div class="memdoc">

<p>Preconditions : perso est initialisé <br/>
 Postconditions : retourne la carriere du perso. </p>

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<a class="anchor" id="ab0df5449333b3771f7cfb509ed00f876"></a><!-- doxytag: member="perso_Editeur.h::getPersoCharisme" ref="ab0df5449333b3771f7cfb509ed00f876" args="(Personnage *perso)" -->
<div class="memitem">
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          <td class="memname">char <a class="el" href="personnage_8h.html#a8df236592e184846c10e8ccb14eac8dc">getPersoCharisme</a> </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structPersonnage.html">Personnage</a> *&#160;</td>
          <td class="paramname"><em>perso</em></td><td>)</td>
          <td></td>
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<div class="memdoc">

<p>Preconditions : perso est initialisé <br/>
 Postconditions : retourne le charsime du perso. </p>

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<a class="anchor" id="a0b2b5ff05924767445529b33fe651110"></a><!-- doxytag: member="perso_Editeur.h::getPersoDefense" ref="a0b2b5ff05924767445529b33fe651110" args="(Personnage *perso)" -->
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          <td class="memname">char <a class="el" href="personnage_8h.html#a2af3a1ad9dddc47eefd1a0c80be57135">getPersoDefense</a> </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structPersonnage.html">Personnage</a> *&#160;</td>
          <td class="paramname"><em>perso</em></td><td>)</td>
          <td></td>
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<div class="memdoc">

<p>Preconditions : perso est initialisé <br/>
 Postconditions : retourne la defense du perso. </p>

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<a class="anchor" id="aeac0fbb10a42bb8a8252f672a031e076"></a><!-- doxytag: member="perso_Editeur.h::getPersoExperience" ref="aeac0fbb10a42bb8a8252f672a031e076" args="(Personnage *perso)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
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          <td class="memname">int <a class="el" href="personnage_8h.html#ad02c19f5ec81a8e80cd96eef6c020f5a">getPersoExperience</a> </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structPersonnage.html">Personnage</a> *&#160;</td>
          <td class="paramname"><em>perso</em></td><td>)</td>
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<div class="memdoc">

<p>Preconditions : perso est initialisé <br/>
 Postconditions : retourne l'experience du perso. </p>

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<a class="anchor" id="a7e4d26ccb48f9195d62ad6fcbc468aba"></a><!-- doxytag: member="perso_Editeur.h::getPersoFaction" ref="a7e4d26ccb48f9195d62ad6fcbc468aba" args="(Personnage *perso)" -->
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<div class="memproto">
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          <td class="memname">char <a class="el" href="personnage_8h.html#a81a3477252b8de71aa6e0dd73678b91b">getPersoFaction</a> </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structPersonnage.html">Personnage</a> *&#160;</td>
          <td class="paramname"><em>perso</em></td><td>)</td>
          <td></td>
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      </table>
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<div class="memdoc">

<p>Preconditions : perso est initialisé <br/>
 Postconditions : retourne la faction du perso. </p>

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<a class="anchor" id="a882d3af1be4857f4e076693fe838e72e"></a><!-- doxytag: member="perso_Editeur.h::getPersoFactionNom" ref="a882d3af1be4857f4e076693fe838e72e" args="(char *chaine, Personnage *perso)" -->
<div class="memitem">
<div class="memproto">
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        <tr>
          <td class="memname">void <a class="el" href="personnage_8h.html#afc1aa4b064aa249b6ac96d5f0ae32b31">getPersoFactionNom</a> </td>
          <td>(</td>
          <td class="paramtype">char *&#160;</td>
          <td class="paramname"><em>chaine</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structPersonnage.html">Personnage</a> *&#160;</td>
          <td class="paramname"><em>perso</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
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<div class="memdoc">

<p>Preconditions : perso est initialisé <br/>
 Postconditions : copie le nom de la faction de perso dans chaine. </p>

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<a class="anchor" id="a06d9d5cd1f30aa0522c1160c554f7896"></a><!-- doxytag: member="perso_Editeur.h::getPersoIntelligence" ref="a06d9d5cd1f30aa0522c1160c554f7896" args="(Personnage *perso)" -->
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      <table class="memname">
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          <td class="memname">char <a class="el" href="personnage_8h.html#a18e5205a52d5d102d72cdf2c992f7107">getPersoIntelligence</a> </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structPersonnage.html">Personnage</a> *&#160;</td>
          <td class="paramname"><em>perso</em></td><td>)</td>
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<div class="memdoc">

<p>Preconditions : perso est initialisé <br/>
 Postconditions : retourne l'intelligence du perso. </p>

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</div>
<a class="anchor" id="acb14ac296219c0eb85f769769d15f23f"></a><!-- doxytag: member="perso_Editeur.h::getPersoNom" ref="acb14ac296219c0eb85f769769d15f23f" args="(char *maChaine, Personnage *perso)" -->
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<div class="memproto">
      <table class="memname">
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          <td class="memname">void <a class="el" href="personnage_8h.html#a6c5dd9378cd5c3b0fe1f416b8264ff34">getPersoNom</a> </td>
          <td>(</td>
          <td class="paramtype">char *&#160;</td>
          <td class="paramname"><em>maChaine</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structPersonnage.html">Personnage</a> *&#160;</td>
          <td class="paramname"><em>perso</em>&#160;</td>
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        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
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<div class="memdoc">

<p>Preconditions : perso est initialisé <br/>
 Postconditions : retourne le nom de perso. </p>
<dl class="author"><dt><b>Author:</b></dt><dd>RODARIE Dimitri, VERSAEVEL Romain, FLORES Isabelle </dd></dl>

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<a class="anchor" id="a00c8a5089f4aec7875cf4a240b8d85c7"></a><!-- doxytag: member="perso_Editeur.h::getPersoPosX" ref="a00c8a5089f4aec7875cf4a240b8d85c7" args="(Personnage *perso)" -->
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      <table class="memname">
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          <td class="memname">int <a class="el" href="personnage_8h.html#aa6eea940913b3770d67bf7e5d5672166">getPersoPosX</a> </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structPersonnage.html">Personnage</a> *&#160;</td>
          <td class="paramname"><em>perso</em></td><td>)</td>
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<div class="memdoc">

<p>Preconditions : perso est initialisé <br/>
 Postconditions : récupère la position en X du perso. </p>
<p>Preconditions : perso est initialisé <br/>
 Postconditions : récupère la position en Y du perso. </p>

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<a class="anchor" id="a1f040fa9959b8ea0af05de2e64a45473"></a><!-- doxytag: member="perso_Editeur.h::getPersoPtDeVie" ref="a1f040fa9959b8ea0af05de2e64a45473" args="(Personnage *perso)" -->
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          <td class="memname">int <a class="el" href="personnage_8h.html#a037b8322d6f0b1987001cf1f47bea1a4">getPersoPtDeVie</a> </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structPersonnage.html">Personnage</a> *&#160;</td>
          <td class="paramname"><em>perso</em></td><td>)</td>
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<div class="memdoc">

<p>Preconditions : perso est initialisé <br/>
 Postconditions : retourne les points de vie du perso. </p>

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<a class="anchor" id="a90b62dd9ef66048ff04fae3695136f74"></a><!-- doxytag: member="perso_Editeur.h::getPersoRace" ref="a90b62dd9ef66048ff04fae3695136f74" args="(Personnage *perso)" -->
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          <td class="memname">char <a class="el" href="personnage_8h.html#adc299fd0c8f383bfacb4a2b1a9059db3">getPersoRace</a> </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structPersonnage.html">Personnage</a> *&#160;</td>
          <td class="paramname"><em>perso</em></td><td>)</td>
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<div class="memdoc">

<p>Preconditions : perso est initialisé <br/>
 Postconditions : retourne la race du perso. </p>

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<a class="anchor" id="abb7b2f12a18731556e518f0dea9e5e32"></a><!-- doxytag: member="perso_Editeur.h::getPersoSexe" ref="abb7b2f12a18731556e518f0dea9e5e32" args="(Personnage *perso)" -->
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          <td class="memname">char <a class="el" href="personnage_8h.html#ad3cdc9ecc990b0c3b3d8ee82a50a2d70">getPersoSexe</a> </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structPersonnage.html">Personnage</a> *&#160;</td>
          <td class="paramname"><em>perso</em></td><td>)</td>
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<div class="memdoc">

<p>Preconditions : perso est initialisé <br/>
 Postconditions : retourne le sexe du perso. </p>

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<a class="anchor" id="aa17633cdc8e5ed865a0a175c8744ba09"></a><!-- doxytag: member="perso_Editeur.h::initialiserTousLesPNJ" ref="aa17633cdc8e5ed865a0a175c8744ba09" args="(Personnage **tabPNJ)" -->
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          <td class="memname">void <a class="el" href="personnage_8h.html#ad2603abade56e8008ad1cd10ed99f0d0">initialiserTousLesPNJ</a> </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structPersonnage.html">Personnage</a> **&#160;</td>
          <td class="paramname"><em>tabPNJ</em></td><td>)</td>
          <td></td>
        </tr>
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<div class="memdoc">

<p>Preconditions : tabPNJ n'est pas initialisé <br/>
 Postconditions : initialise tous les PNJ dans tabPNJ. </p>

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<a class="anchor" id="a3259789468c454255dc6237b29bd6fef"></a><!-- doxytag: member="perso_Editeur.h::libererTousLesPNJ" ref="a3259789468c454255dc6237b29bd6fef" args="(Personnage *tabPNJ)" -->
<div class="memitem">
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          <td class="memname">void <a class="el" href="personnage_8h.html#a5a9df5774e681a993dd78af7e0442b67">libererTousLesPNJ</a> </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structPersonnage.html">Personnage</a> *&#160;</td>
          <td class="paramname"><em>tabPNJ</em></td><td>)</td>
          <td></td>
        </tr>
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<div class="memdoc">

<p>Preconditions : tabPNJ est initialisé <br/>
 Postconditions : libère tabPNJ. </p>

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</div>
<a class="anchor" id="a76bbb5863201ed1e778ab242ea38f49b"></a><!-- doxytag: member="perso_Editeur.h::setPersoArgent" ref="a76bbb5863201ed1e778ab242ea38f49b" args="(Personnage *perso, int somme)" -->
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      <table class="memname">
        <tr>
          <td class="memname">void <a class="el" href="personnage_8h.html#a2ac58c28111122120fddd7ba2c0d56fd">setPersoArgent</a> </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structPersonnage.html">Personnage</a> *&#160;</td>
          <td class="paramname"><em>perso</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>somme</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Preconditions : perso est initialisé <br/>
 Postconditions : fixe la somme d'argent du perso. </p>

</div>
</div>
<a class="anchor" id="ae05d6ccde3a4f61a365e5b07e1eed7e3"></a><!-- doxytag: member="perso_Editeur.h::setPersoPosX" ref="ae05d6ccde3a4f61a365e5b07e1eed7e3" args="(Personnage *perso, int x)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void <a class="el" href="personnage_8h.html#ace37c7481c4d7eeab1002cb3deb3a896">setPersoPosX</a> </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structPersonnage.html">Personnage</a> *&#160;</td>
          <td class="paramname"><em>perso</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>x</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Preconditions : perso est initialisé <br/>
 Postconditions : change la position en X du perso. </p>

</div>
</div>
<a class="anchor" id="af97c72b6811a9cfd7c47a73e6ba0f395"></a><!-- doxytag: member="perso_Editeur.h::setPersoPosY" ref="af97c72b6811a9cfd7c47a73e6ba0f395" args="(Personnage *perso, int y)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void <a class="el" href="personnage_8h.html#a65f3b43789bb900330c2c7b60ce9739a">setPersoPosY</a> </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structPersonnage.html">Personnage</a> *&#160;</td>
          <td class="paramname"><em>perso</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>y</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Preconditions : perso est initialisé <br/>
 Postconditions : change la position en Y du perso. </p>

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